Jasmine Zhang
Software Engineer / Game Developer
INTRODUCTION
Hi! I'm Jasmine Zhang, an M.S. Software Engineering student at Carnegie Mellon University and a recent NYU Game Design graduate with a minor in Computer Science.
I have experience in gameplay and UI programming, Unity/Unreal development, graphics and shaders, GPU programming, and full-stack software development. Most recently, I worked as a Gameplay Engineer Intern at Perfect World Games, contributing Lua-based client features and live game content for Persona 5: The Phantom X (P5X).
I'm currently seeking Software Engineering &/ Gameplay Engineering internships and new-grad opportunities.
Thank you!

SKILLS
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Programming Languages: Java, C#, C++, C, Python, JavaScript, HTML, CSS, Assembly (x86)
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Game Engines: Unity, Unreal Engine 4/5
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Version Control: GitHub, Perforce
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3D Modeling/Animation: Maya, Blender, 3ds Max, ZBrush, Substance 3D Painter
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Other Tools: Photoshop, Premiere Pro, Houdini
INTERNSHIP
3D Gameplay Programmer Intern, The AAT Project, New York
Nov.2024 – Now
Content Designer & Community Operator Intern, Melting Games, China
June 2023 – Aug. 2023
Narrative Designer Intern, Chengguang, Beijing, China
June 2019 – July 2019
LET'S PLAY!
FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS
